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Configuring Projectiles

To configure your defence you must specify a projectile (unless it is a landmine or spring defence). This is so the plugin can detect when a player is hit by a defence.

Types of Projectiles

The available projectiles is limited to certain types in the EntityType Enum. To make it easier, see the below list of what entities you can use.

  • ARROW
  • WIND_CHARGE
  • DRAGON_FIREBALL
  • EGG
  • ENDER_PEARL
  • FIREBALL
  • FIREWORK
  • FISHING_BOBBER
  • POTION
  • LLAMA_SPIT
  • SHULKER_BULLET
  • SMALL_FIREBALL
  • SNOWBALL
  • SPECTRAL_ARROW
  • EXPERIENCE_BOTTLE
  • TRIDENT
  • WIND_CHARGE
  • WITHER_SKULL