Configuring Projectiles
To configure your defence you must specify a projectile (unless it is a landmine or spring defence). This is so the plugin can detect when a player is hit by a defence.
Types of Projectiles
The available projectiles is limited to certain types in the EntityType Enum. To make it easier, see the below list of what entities you can use.
- ARROW
- WIND_CHARGE
- DRAGON_FIREBALL
- EGG
- ENDER_PEARL
- FIREBALL
- FIREWORK
- FISHING_BOBBER
- POTION
- LLAMA_SPIT
- SHULKER_BULLET
- SMALL_FIREBALL
- SNOWBALL
- SPECTRAL_ARROW
- EXPERIENCE_BOTTLE
- TRIDENT
- WIND_CHARGE
- WITHER_SKULL